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AI Insights · Timothy · October 2021

Top 5 Basketball Games on Android in New Zealand Q3 2021

Explore the performance metrics of the top 5 basketball games on Android in New Zealand during Q3 2021, including downloads, revenue, and active users.

Top 5 Basketball Games on Android in New Zealand Q3 2021

During the third quarter of 2021, the top 5 basketball games on the Android platform in New Zealand showcased diverse performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends.

NBA LIVE Mobile Basketball from ELECTRONIC ARTS saw a steady rise in weekly downloads, peaking at 701 in mid-July before gradually declining to 248 by the end of September. Weekly revenue fluctuated, reaching a high of approximately $449 in late August and settling at around $170 by the end of the quarter. Active users initially increased to 4.9K in mid-July, followed by a gradual decline to 3.9K by the end of September.

NBA 2K Mobile Basketball Game, published by 2K, Inc., experienced a peak in weekly revenue of $540 in mid-July, with a general decline to $162 by the end of September. Downloads remained relatively stable, with a slight increase from 198 at the start of the quarter to 255 in the last week of September. Active users showed a consistent trend, starting at 474 and ending at 581.

NBA SuperCard Basketball Game, also by 2K, Inc., exhibited varied performance with weekly revenue peaking at $232 in late August and declining to $67 by the end of September. Downloads saw a significant drop from 81 at the beginning of the quarter to 28 by the end. Active users peaked at 174 in mid-July and dropped to 102 by the end of September.

SLAM DUNK from TV Animation by Program Twenty Three showed modest performance metrics. Weekly revenue peaked at $204 in late August, with a general decline to $109 by the end of the quarter. Downloads remained low and stable, starting at 28 and ending at 13. Active users fluctuated slightly, starting at 104 and ending at 72.

Basketball Arena: Online Game from Masomo Gaming demonstrated a strong performance in terms of weekly downloads, peaking at 843 in mid-July before declining to 382 by the end of September. Revenue showed a similar trend, peaking at $110 in mid-August and settling at $61 by the end of the quarter. Active users initially increased to 2.4K in mid-July but declined to 1.5K by the end of September.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021